PotBS Dev Tracker

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Taelorn
1 in thread Did something happen with NPC agro and pvp flags? [Discuss: PvP and Conquest]
It used to be -100% aggro reduction, which could cause a variety of problems. It should be a completely separate "cannot attack you" now, which means it shouldn't be possible to get attacked. Something to file bug reports on if it happens.
Taelorn
1 in thread Dark Wrapped Gear Nerfed in Upcoming Patch [Discuss: PvP and Conquest]
Dropped items aren't supposed to be vastly superior to readily accessible items. In this case, a low level item was providing 3x as much stealth as the level 45 version of muffled gear simply because it was missed.

Spyglasses were supposed to receive a corresponding adjustment, but it didn't make the first testbed build. It's in the first live 1.2 build, though.

Quote:
Originally Posted by Boot Strap
Unfortunatly, the ships that are affected the most by accel/deccel buffs/debuffs are also the same ships that dont make notice of them anyways.
That's not the case. http://www.burningsea.com/forums/sho...083#post182083
Aether
1 in thread NPC to Avatar Clothing [General PotBS Discussion]
Just a quick note to let you know that many of the ideas you've shared in this thread and others regarding new clothing items have actually been created, with many, many more on the way.

Unfortunately, these items are not quite ready for use, so they will not be available to you in build 1.2.64. Tom Tobey will continue to collect your ideas for new clothing options and we'll work to get them created and ready for you to wear as the development schedule allows.

Best,
Aether
Danicia
1 in thread Why do all the "canceled" threads get deleted? [General PotBS Discussion]
Quote:
Originally Posted by CaptainCanuck
well, ive been called worse i suppose....

seriously though, is it soft? what does it smell like? are there rainbows there?
Rainbows and kittens!
Danicia
1 in thread So long Rackham... [North America]
Quote:
Originally Posted by Zato
Note to the forum mods: I love Dagny and truly hate seeing her go, she's the only real friend I've made on the server and this screenie thing has been a running joke between us for quite sometime. So get yer paws off the lock thread button before you give Dagny a screenie to use on YOU.
I'd never lock a Dagny tribute thread. As far as the screenies, not only would she have to catch me...she'd have to find me.
GavinIrby
1 in thread The RP Story Arc (Questions answered here) [Discuss: World & Missions]
Quote:
Originally Posted by elgin
I hit 45 and got The House of Solomon and Kingmaker missions. I did the House mission, then went to Ambergris to speak with Whitlock but I cannot find him there. His office is not lighting up or "clickable" now, the other office (Admiral Love iirc) is accessible, but no mission there.

Is Whitlock missing a bug or do I just need to look harder? (maybe somewhere else...)


PS I see where the X on that map I now have on the wall of my house is leading, I'lll have to go sail round that place a bit to see if anything opens up !
Hrm, sounds like you may have the same problem this guy had:

http://www.burningsea.com/forums/showthread.php?t=16340
Taelorn
Quote:
Originally Posted by Spinnaker Sam
Probably won't happen because the way it was explained to us is that when a player ship is visible the clients recieve all the information about that ship. So a 3rd party program could be developed to ID that information and provide those players with information that unmasks hidden ships. This was also one of the reasons they gave for implementing false colors. At some level, the clients would still need to know that the ship in question is a player ship.
Quote:
Originally Posted by Ravenau deLusan
As far as I can see the same checks are in place and the client doesn't know what it shouldn't know. I really hate the name "stealth" - always should have been called 'false colors' from the get-go.
Spinnaker is correct. The difference is that the server transmits the information about the object, and then the client knows everything. In one scenario, it doesn't know the object exists. In the other scenario, it knows the objects exists therefore it knows everything. So, while the game would show the wrong ship, anyone could hack the client to see everything. Changing that is not a simple change, as it means revamping how the servers handle data transfer for objects.
Taelorn
1 in thread Ship Stat Changes in 1.2 [Discuss: Ships, Ship Combat, & Ship Skills]
Quote:
Originally Posted by Garbad_the_Weak
The scoutpack has no counter other than another scoutpack. The natural predators of the hermes, xebec, and so on should be the slightly slower, but much more powerful ships one step up from them (such as cerbs, raas, and so on), but these ships are useless in pvp because they are far too slow to force an engagement with a hermes and far too weak (and slow?!?) to fight a larger frigate, such as a sleek conq.
That's correct. Judging from the responses here, apparently I haven't made it clear that the changes in the first testbed 1.2 are entirely a bug fix. There's some tuning in 1.2 that should be in the first live build that increases speed for a variety of scouts. Aside from the Tigre (which is supposed to be slower than the others), your numbers are a pretty close prediction.
Danicia
1 in thread So long Rackham... [North America]
Quote:
Originally Posted by Shockied
I don't think it is possible to dislike Dagny
I agree with that 200%. Please don't be a stranger, sugarpie!
Danicia
1 in thread Why do all the "canceled" threads get deleted? [General PotBS Discussion]
Quote:
Originally Posted by CaptainCanuck
Where and what is this special place? can i see it? is it nice there? do i have to be 18+ to go? are you single? (hoping that last bit gets me into the "special place")
Now yer making with the scary!