PotBS Dev Tracker

All times are Eastern USA (GMT -04:00)

Joe
1 in thread Impromptu DevChat in Bridgetown [North America]
Quote:
Originally Posted by Halod Crane
Err, A for Effort, Z for legibility
I stripped off the dates and some other gunk. How's that?


Joe
Taelorn
1 in thread MOV's (yet again) [Test Server Discussion]
Quote:
Originally Posted by Mimi Miyagi
The devs are even talking about making an alternate pirate profession with group buffs, etc to make the overpowered even more so.
There's a complete skill revamp in the works. It impacts everyone, not just the potential for a new career. Regardless, new careers aren't a direct sum when it comes to balance. The abilities they have cannot be calculated by simply adding them on top of what exists, because that ignores the areas where there will be losses due to the new career not having the same strengths as the existing one.

Quote:
Originally Posted by Mimi Miyagi
The NO skill tree needs some serious work.
NOs are getting around ten skills replaced in 1.4.

Quote:
Originally Posted by Mimi Miyagi
Refits. Refits are a waste of time. Supposedly one of the "perks" of the NO
Refits are not intended as a perk for NOs. Everyone except Freetraders has access to refits, and FTs are getting their first refit in 1.4.

Neither are refit ships supposed to be cost-effective at the same ratio as normal ships. They're supposed to be better, but at a price. With the various ways that there were too many MoVs entering the game, refits become very dangerous ships. The concept behind MoVs and refits diverged, and the changes to make MoVs farmable meant refits could not function as intended. If the stats are too good, then it ends up limiting your ship selection to anything except refits (that happened in beta), thereby pigeonholing each career. Now that MoVs are back to being a commodity that isn't easy to farm, we will be making adjustments to make refits fill specific PvP roles. That may or may not include MoV quantity adjustments.
Joe
Thanks for coming out to the first of our impromptu dev chats. I hope to run these for all nations on all servers, but Spain on Roberts was the first of them.


Joe
Joe
1 in thread Impromptu DevChat in Bridgetown [North America]
Here's the log from the surprise devchat Taelorn and I ran in Bridgetown last night. I hope to be able to do this sort of thing on a regular basis. Many thanks to those of you who came out to talk to us.


Joe
Taelorn
1 in thread 1.3 Heavy Herc [Test Server Discussion]
Quote:
Originally Posted by moriwenne
I remember reaching privateer 50 and having questions about the hercules line. It didn't add up. I remember starting several threats about it. I remember using it as my signature for a while and replying to posts that devs had just answered on to maybe get a response. I remember going to the irc chat and asking the questions. Nothing. Now the 1.3 patch shows us they are improving the herc line. Clearly they agreed but why couldn't they just answer?
http://www.burningsea.com/forums/sho...4&postcount=13
http://www.burningsea.com/forums/sho...3&postcount=58
http://www.burningsea.com/forums/sho...19&postcount=3
http://www.burningsea.com/forums/sho...0&postcount=71
Misha
1 in thread Patch note advice: [Test Server Discussion]
Quote:
Originally Posted by Xavin
Also, it would be nice for the minor builds to have a link to the major build notes. It's a pain to go track them down once they aren't in the MOTD.
Oops. Sorry. I mean to do this. Then I forget. Sometimes I would remember to mention it in the LP MOTD. But I've forgotten there too. I'll try to do better w/ 1.4.
Misha
1 in thread Patch note advice: [Test Server Discussion]
Quote:
Originally Posted by Bor
On a similar note, the graphical changes should be in the art section. While I admire the work the artists do, I really don't like having to pick through the "added a bilge pump" spam to find the changes that functionally effect game play.
Thanks for the feedback. I'll try to remember to do that next time. I'd already had someone internally mention it but it was more along the lines of "hey, give credit where credit is due" and I was all about player perspective - trying to group all the info about one part of the game together. But you're right. When the change to a ship is simply cosmetic, it would make sense to put it in the art section.
Marion vanGhent
1 in thread HMS Victory, 1st rate ship of the line [Shipwright Discussion]
Quote:
Originally Posted by zombyes
although it was completed after the cut-off, it was designed and commissioned before that, so if you could get the circa 1758 plans it might work, no?
No. There are many more period-appropriate plans for 1st rates available, and that's one of the deciding factors whether or not to bend the setting a little.

Plus, the 1765 Victory was a ground-breaking design for 1st rates, made by a shipwright a full generation later than the game's setting. I'm not even sure he was born yet in 1720.
Danicia
1 in thread OMG Statement [North America]
Hey gang,

We left this open so y'all could try to hammer out the difficulties you're having on the server with all the different folks from different servers. You all have extremely different playstyles and posting styles; it was looking like y'all were working it out.

We've heavily moderated this thread a couple of times and we've asked that you keep the personal attacks out of it.

Since that can't happen and has gone wildly off-topic many many times, we'll just let it go visit Davy Jones.

Please remember the PotBS Community Rules. If you aren't familiar with them, you can simply click on the link in my signature.

Thanks for your understanding.
Danicia
Marion vanGhent
Moved from the "Shipwright Discussion" forum to the Economy section of our site, since the former is for discussing new ship models by community members to be added to the game