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Taelorn
1 in thread 1.4 Skill Changes: The Buccaneer [Devlogs]
I responded to that briefly in IRC the other day: http://potbs.coldfront.net/index.php...nt/view/654/1/
Taelorn
Quote:
Originally Posted by Macleod
Not sure but means this i lose my extra bearth place?
Everyone has 4 docks (space for 5 ships) automatically in 1.4.
Taelorn
1 in thread 1.4 Skill Changes: The Freetrader [Devlogs]
Quote:
Originally Posted by Huneypie
I find that I completely ignore any of the Provisions line until after level 30 and would respec based on them as Group skills rather than used for Solo/Mission Grinding.
In 1.4, group buffs hit NPC allies.
Marion vanGhent
1 in thread Project Poseidon [Shipwright Discussion]
Speaking personally I like the hair and beard: they look very sculptural and very appropriate (detail-wise) for how much scrutiny they'll get from the average player. But if you want to change it, two quick words of advice:

* Polygons. You'll need a lot more to effectively model the curls you're aiming for. For something like this I'd figure out approximately how many "rows" of beard-locks you'll want (probably 5 or 7), and make a box with twice that number of vertical cross-sections (i.e. 10 or 14), and start sculpting that box into something beard-shaped.

* Texture. Even with more polygons, you probably won't want to model the beard in as much detail as your photo example. This is where your texture can help, e.g. to create light and shadow that emphasises your geometry and helps "fill it out."

There are two basic approaches to both of these ideas: 1) starting with a high res model and using that to "bake" a texture (basically, capture a render in a 2D file to use as the basis of your texture) and optimising your geometry to simplify it; or 2) doing a low-poly model from the start, planning carefully how much detail to entrust to geometry and how much to your texture. I favor the 2nd, simply because doing a high-res model only to "dumb it down" feels like a waste to me personally. However, baking a texture off a high-poly model can help ensure the texture and the geometry are working together in the best possible way to fool the eye. Like so many questions in 3D modelling, it comes down to whatever works best for you

Looking really good, BTW!
Rusty
Quote:
Originally Posted by Sate
1. Give us a date for the update and time [Yes you must know for a fact that the patching is done then] even if its 2 weeks after the states doesn't bother me as long as there is a date im happy.
Will do, and I apologize for not doing it before. Of course, I'm also expecting the day and date to be much closer ahead in the future.
Rusty
Quote:
Originally Posted by Blackjac2000
I guess that makes some sense, but I will still hold to my understanding that FLS should find a way to allow your server to be listed with the other SOE servers so that SOE subscribers can play on your server. But that might be asking for alot from what you just said.
It's impossible, for exactly the reasons he quoted. We experimented with some solutions to it, but it was a crazy amount of work and prone to bugs.
Rusty
Quote:
Originally Posted by JJ The Wolf
[color=white]I find it insulting for the statement about Australia wanting to be a clone of the yanks, especially since we're already getting ahead of them in many ways and already far ahead in others. Our culture is unique and our cuisine eccentric, our dinky di style exquisite and fairness essential, our ability to best America in the sports that actually test the physical prowess of a player not their equipment, and our earthy and honest patriotism that is not misplaced makes us a prime country for being the best in the world.
I beg to differ, but whilst in your charming country, I was unable to procure narcotics for my kidney stone because I was a tourist, and therefore untrustworthy. I had the exact same problem in the States where I tried to get extra pills before I left, and they couldn't give it to me lest I go crazy on pain killers.

Join us in our wimpiness!! :-)

FYI, the food was sensational pretty much everywhere I ate, except for some shepard's pie place where they wanted to smash peas on top of everything. Peas!!
Taelorn
1 in thread What did Suzette's Dissertation do? [Ask an FLS Developer!]
It's actually a whopping 2 seconds! :P

Someone's looking into it.
Taelorn
1 in thread 1.4 Skill Changes: The Buccaneer [Devlogs]
It's applied the same as +% speed. So it gets hit by directional mods.
Taelorn
1 in thread 1.4 Skill Changes: The Freetrader [Devlogs]
[quote=ArmEagle;333618]- Reinforcement – now provides 2% all protection : It could be just me, but I have no clue what protection does ('all' means all sides of the ship? normally it's used to tell that a skill works in battle as well as OS)[/QUOTE}

Protection is resistance. That part is a bit outdated - reinforcement gives 3% protection, 5% structure and 5% mast integrity.

Quote:
Originally Posted by ArmEagle
- Battle Preparations (4 skills): These skills now last for four minutes with an eight minute reset timer : I'd really like to hear your reasoning behind this. It's completely the opposite of how it works now, and a duration of 4 minutes makes it totally useless in most combats
There's no use requirement. You can use them whenever you want. Same for Provisions.

Quote:
Originally Posted by ArmEagle
- Provision Allies (4 skills) : Does it increase for the FT, or decrease for the group?
Increase for FT.

Quote:
Originally Posted by ArmEagle
QUESTION about Misdirection: Is the effect intended to last 17 seconds or the 30 seconds as the tooltip says?
It should last 30 seconds.

Quote:
Originally Posted by ArmEagle
And well, we lose the battle speed +2% bonus from Dockyard contract. But I guess that isn't a big issue (do Buccaneers get such bonuses for passive skills as the FT got with 1.2?)
No, they do not.

Quote:
Originally Posted by Lucylle Roderic
Sandhilling Drills: +1 def, and 5% turn rate, definitely not worth a T5 skill.
It's 7.5% turn, 7.5% acceleration and 2 defense in 1.4.