PotBS Dev Tracker

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Rusty
1 in thread Why did FLS launch early? [General PotBS Discussion]
Quote:
Originally Posted by Ricardo Dantas
With that said, I hope Age of Conan does well, as I'm a big fan of the MMORPG genre and hope it prospers for many years to come, preferably with several good games coming out every couple of years.
Amen! The Funcom guys are very cool, and they've been working very hard on the game.
Rusty
Update: they've completed patching, and they're testing it now.
Rusty
I was just asking the same question. They are currently building the patch, and got started on it about 3 hours ago. When SOE does it, it takes about 8 hours, but they use a different patcher. I asked for an update as to when you guys should expect to see it.
Rusty
1 in thread Why did FLS launch early? [General PotBS Discussion]
Quote:
Originally Posted by Cavell
So what was the intent of the comment, then? You said we'd be disappointed if we were expecting AoC to have dramatically better polish than you. Guys who have friends in the beta, or are actually in themselves, like me, are a little confused as to your meaning if it was something other than the obvious. The poster was taking issue with the obvious, 'cause it definitely isn't true.
I'm glad to hear you're having a good time with it.
Danicia
1 in thread Danica, WHY? [North America]
Quote:
Originally Posted by REMO85
Got you covered!
/hero

/moarcharacters
Taelorn
1 in thread 1.4 Skill Changes: The Cutthroat [Devlogs]
Quote:
Originally Posted by Sundown
Its not broke.
Actually, it is from a purely technical standpoint. The bonus weight is getting applied to the wrong battery, which means there's almost no range gap between its gundeck and its topdeck.
Taelorn
1 in thread A Treatise on Combat Mechanics [Discuss: Ships, Ship Combat, & Ship Skills]
Quote:
Originally Posted by TheMaster42
Essentially, should I figure the lerp for accuracy at X range, round it, figure the total movement penalty, round it, and then add them together? Or should I figure the lerp for accuracy at X range, add it to a fractional movement penalty, and then round the final result?
Think addition. Each calculation is done independently, then all the values are added together to determine the result. Does that help?


Quote:
Originally Posted by Laz
I've been told I don't quite understand how reload works so I'll use the examples I was thinking of.

30% reload give me 1.3 labor.
On a 20 second cannon that means a reload time of 15.38?
This gives me a reload reduction of 4.62 seconds, or 46.2% of the max (100% reload cap) yield of 10 seconds in reduction?

If this is correct than 70% more reload is only going to give me 53.8% more reload time or 5.38 seconds reduction?
That's correct, but...

Quote:
Originally Posted by Laz
It doesn't seem very economical to upgrade past 30% reload in my opinion if this is correct.
Try thinking of it a different way. Say you have a 3 second reload rate. If you dropped your reload rate to 2 seconds, you'd effectively increase your DPS by 50% (30 shots per minute nstead of 20). Now, if you could drop it another second, that extra drop would be a 100% DPS increase over your *new* value (60 shots per minute instead of 30). The lower your reload rate gets in seconds, the less it needs to decrease to hit the same percentage DPS bonus. No matter what your reload rate, adding 1% reload = 1% DPS.
Rusty
1 in thread Why did FLS launch early? [General PotBS Discussion]
Quote:
Originally Posted by GB
This is what i don't understand, are you saying Isildur knew the short falls of ganking red circle PvP & no one else?
What I'm saying is that you're extrapolating out what he said in a wider aspect than it was intended. In the quote you use I believe he was talking about unrestrcted world PvP, as opposed to red circle.
Rusty
1 in thread Why did FLS launch early? [General PotBS Discussion]
Quote:
Originally Posted by Jean Gris
From my perspective as a non beta player, ya'll seem to have really kicked into gear the last month or so. Thank you! However, there is a bit of bitterness inside me though because it seems like many of these same problems being urgently addressed now were ignored (or even argued down) for months after release.
I do believe we can do a better job of listening. We're working on opening more paths of communication to get player feedback. For example, forums are great, but they're a bit skewed (typical for any single path of contact). Joe, for example, is spending more time having in game chats with players, and we're working up some survey work to get a better cross section of what people think. I suspect all of this will have an impact on what goes in for 1.5 and 1.6.
Rusty
1 in thread Why did FLS launch early? [General PotBS Discussion]
Quote:
Originally Posted by Alexander DeLarge
Yeah it definately does, graphics, world, content, quests, gameplay, ect. I know someone whos doing beta so really not allowed to talk about specifics. I can know what I know and you can continue to spew propaganda. I honestly wish it werent true because fetching booty is a more enjoyable theme to me. For those who dont know, just youtube this weeks AoC videos and see the difference for yourself.
You could not have misinterpreted my intent more. I like the Funcom guys, and I hope they do well. Generally speaking, there are people who drift from one MMO to another, and they'll go try it. There are people who are here because of what our game is, and they'll stay. For the former, I would suggest that you keep an open mind and look for the cool things about the game, and appreciate that they're doing something different from WoW. My fear is that the market will turn into nothing but the equivalent of the summer blockbuster movie, and I think that makes for a dull genre that won't reach its potential.