PotBS Dev Tracker

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fraxl
1 in thread Society Tools [The Playability Lab]
Quote:
Originally Posted by ThreadKiller
sorting by rank in the society.
Yes, this too!
fraxl
1 in thread Socialization [The Playability Lab]
Quote:
Originally Posted by Rhaethe
A lot of the posts on this thread bring up good ideas.

As far as the floating names, however, PLEASE o PLEASE if you turn on floating names, make them a toggle that one can turn off if they so choose.
Never fear! If/when it goes in, it will be optional.
fraxl
1 in thread Socialization [The Playability Lab]
Quote:
Originally Posted by Meus Ruina
It might seem juvenile, but I think the implementation of a colour-coded chat would be beneficial.

I.E. Group chat = blue, Society chat = orange, Private Message = green.

I apologize if this is already a feature, I haven't really dabbed too much into it, so I'm not sure if people can customize their own colours of chat or not.
It is already a feature. Currently, the customization options are in your preferences.
fraxl
1 in thread Socialization [The Playability Lab]
Quote:
Originally Posted by rocktoonz
It's in the game, but I think it needs to be more polished and publicized to be more widely used.
[re: LFG]

You're totally right and we're doing it! Whee!
fraxl
1 in thread Socialization [The Playability Lab]
Quote:
Originally Posted by deepfred
You should be helping people to group, not hindering them.

Grouping is the most fun part of this game for many people, and also the most obvious and effective means for socialization. It amazes me how little there is in this game to help facilitate this process.

Right now, finding a group is *not* easy, if even possible much of the time. Much like the earliest days of EQ1, the only way to find and participate in groups is really to make your own and work very hard at maintaining it - be it any kind of group, PvE, PvP, etc.

New players have no idea what a group would even do. A tutorial that explains how groups can take missions together, or even get started is sorely lacking.

Societies do and can help this deficit to some extent, but finding and commiting to a Society is not going to be for everyone, and may well be something people avoid for several weeks or more while they get a better idea of what they'd like to be doing for their given faction on their given server. Not to mention it's even more risky and intimidating for the new playe, than getting in a group.

Virtually all MMO's these days have some kind of /LFG Tool that enables people see that there are groups available, or flag themselves as being looking for a group. And they're mostly all extremely useful, to the point of even making the game viable (eg something like Planetside in a low population game).

While it's easy to think that if people want groups "they should go make one themselves", that goes against human nature (where 80% of people are not going to be that proactive). This game would benefit immensly from having a tool that enabled some basic things...

A search window where people could see any existing groups looking for more (LFM), as well as a list of all in their nation that are looking for a group (LFG). Most important, the listing would also include preferences (eg PvP, or PvE), but the paramount thing would be listing *character level, and profession*.

Societies would also benefit from being able to see the character level and profession of their members (for in the case of larger societies, it would enable those in the society to see what they probably don't know about their own society).

Finally, I would suggest putting more group oriented missions in the game. I haven't played beyond level 21 yet, so I don't know what to expect from higher level missions, but it seems odd to me that the only specifically group oriented mission in the game up to level 21 is Red Tide. I have no doubt that if you can run the numbers on how often this mission is played you find it is by far the most popular or most frequently played mission (perhaps only comparable to the economy tutorial).

It is baffling to me why there aren't much, much more missions like this in the younger game, given the ability such missions have to introduce people to grouping and seeing how epic and fun the game can be with these larger missions.

MMOs always benefit from socialization (the intermingling of players), and PotBS has a wonderful dynamic to do that with: grouping, grouping, grouping. A few relatively simple tools would vastly change the degree of socialization by promoting the simple and less intimidating means to group with fellow players whom you may not yet know as a player.

The toughest part of any new relationship is breaking the ice - why make it so hard to do so by simple omission? Take a page from many MMOs who've successfully used their most favorable asset (a fun experience in groups) to it's greatest degree by enbling all players to get involved without the huge task and risk of needing to be proactive enough to create and lead a group.

Having a reason to hang out in town is dandy and all, but that's not why the majority of people play games - they play games to play a game. They play social games, to play *with* other players. You've done a wonderful job of tying down things like class balance, PvP and economic dynamics - the hard work has been done and now you have a game that is *extremely fun in groups*. The trouble is, you've made getting into the group in the first place extremely mysterious and intimidating.

You should be helping people to group, not hindering them.
We really are trying to help people group... which is one of the reasons I asked this question in the first place. I really appreciate you taking the time to give us this feedback. Let me reply to a few specific points:

We actually do have an LFG system now. It's not discoverable enough or effective enough as it is and we know that. It's among the high priority things we're fixing now. The improved system, along with higher server populations after launch, should make finding a group easier.

We're also adding more information about other players into the society and friends list UI (such as level, etc).

As for group missions, there are tons of them. You can group for just about any mission in the game, except the RP story missions. We do realize, however, that we need to communicate this better to players.

So, in short, keep a look out for some big changes soon - and thanks again for commenting!
fraxl
1 in thread Socialization [The Playability Lab]
Quote:
Originally Posted by RodgerPW
Chat UI too intrusive: Currently the Chat UI takes up a lot of screen space. For example I have the three-tabbed chat UI plus one window for Society chat. Since I'm running in window mode this takes up a lot of space. It would be nice if we had a simple UI that could adjust everything from font, font size, transparency, etc and remove any visual elements that try to make the chat window look nice. The chat UI in Eve was one I like a lot.

Better tab customization: It would be nice it we could add/remove tabs because right now I'm using a second window for society only chat.

Remove channel combobox: The functionality of this combobox is a bit of a pain because it doesn't remember where you set it to when you relog and you have to change it each time you switch tabs to match the tab you are on. If this combobox could be removed and chat target implementation improved this would be very helpful because it would also remove some unneeded elements from the chat UI.

Create custom channels: It would be nice if people could create custom (optional password protected) chat channels like Eve has. This would be very helpful for cross society communication.

More on/off options: I would like to see more options to turn specific chat output on and off. Specifically the loot, and loot roll, information when grouping was something I wanted to turn off.

Meeting halls: It would be nice to have society and public meeting halls instead of having everyone stand on the dock. Not sure if it would actually make a difference but if one of the buildings near the dock in each port could be turned into a meeting hall where you click on the door and choose to enter a public hall or society hall it might be more interesting to socialize.

More environment interaction: Just being able to sit down would be helpful for socialization. Right now everyone is always standing around looking uncomfortable. If there was more interaction with the environment it make make people feel more like they are living in the world.

Captain's cabin:If we could go aboard our ship with friends to socialize this would be nice as well. Especially if we could sit at a table and drink and eat.
This is great feedback!
You'll be happy to know that we've discussed everything you mention here. A majority of these points are happening soon! I'll leave you in suspense about which ones... but not for too long
fraxl
1 in thread Socialization [The Playability Lab]
Quote:
Originally Posted by Twofive
For the chat, it would be nice to be able to add or remove tabs and to make the tabs more configurable.
You will be so pleased with the devlog I'm writing! Watch for it soon for news about tabs and chat.
Marion vanGhent
1 in thread Temporary UC Outage [Flags and Sails]
I'm told that there was a Sony Authentication outage and that all should be well now. If anyone experiences further difficulty logging into U. C. or the game, please file a support request.
Rev
1 in thread Typo [Test Server Discussion]
Please file a bug on this issue at our support site:

http://www.burningsea.com/support
Timbojones
1 in thread Whats your take on client side mods? [Ask an FLS Developer!]
Do what you like, but know these things:

* We're not responsible if your modifications break your copy of the game
* Modifying the client to cheat will result in an account ban
* Any modified file in the game folder will be overwritten by the launcher. New files will not be unless in the future we release a file with the same name. If you do work around this, you run the risk of not receiving fixes when we patch.
* The only file in My Documents with any effect on the game is prefs.xml. AFAIK everything in there can be changed in-game.