PotBS Dev Tracker

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ttobey
1 in thread More avatar customisation... [Ideas for the Future]
Yeah there's a screw up with boots and boot trim when you have a pegleg.
Rusty
1 in thread OMG i'm sick of crashing [Known Issues / Troubleshooting]
Please make sure you file a support ticket on your problem. We've finally got Nvidia on the problem, so now's a great time to shake out all these issues.
Rev
1 in thread Video Card Problems - The One True Thread [Known Issues / Troubleshooting]
NVIDIA is now able to reproduce this issue and we're working directly with them to solve the problem for real.
Rev
1 in thread New patch did nothing to fix graphic gliches. [Known Issues / Troubleshooting]
NVIDIA is now able to reproduce this problem and we're working with them to solve the issue for real.
Misha
1 in thread new patch causing lockups/ crashes (three times in 1 hour) [Known Issues / Troubleshooting]
Did you log a support incident?
ttobey
1 in thread More avatar customisation... [Ideas for the Future]
Quote:
Originally Posted by rocktoonz
lol i knew what you meant. I think it's a good idea too, just couldn't pass that one up.

Actually, maybe they should borrow from Guild Wars (and probably others) and have capes only for Societies. It would give a social aspect to Societies that might encourage more of them.
We won't be doing capes. Sorry.
ttobey
1 in thread More avatar customisation... [Ideas for the Future]
Quote:
Originally Posted by Blue_Leader
I'd like to see some more options for the current clothing we have too. Like variations for the boots (c'mon, the option is there), more variations for some jackets and such.
I would also like to see some variations for the heads we currently have. They could have the same faces, but also have some faces with scars, burns and such. For example "Face A" (regular), "Face A with Right Scar", "Face A with Left Burn", "Face A with Right Burn", "Face A with Left Scar", ect.

But most of all, I want more options for the pegleg! A "variant" to match the one the boot pairs (without pegleg) have, being able to use boot trim, and being able to have a real right pegleg.
Any chance that might be coming down the pipe at some point, Ttobey? I'll donate rum.
The pegleg has to stay on the left foot. I have animations for the peg leg that I hope will be to used for your character when you have a peg leg. He limps on the left so thats where the peg leg has to stay. We also have variant peg legs built.
Marion vanGhent
Glad it's clearer now

Quote:
Originally Posted by Kivech
That's going to be a tricky one because the basic images would have to be enlarged, edited and then shrunk again.
Unfortunately, enlarging a source file rarely produces the results one hopes for: depending on the program and method of enlargement, the pixels either keep their hard edges when enlarged (so the end result looks the same as the way it started), or they get blurred, and when shrunk down end up looking strange and blotchy. So proceed with caution when enlarging images for User Content.

That said, you can always retrace at a larger size -- either with the mouse/graphics tablet or with vector tools (including Vector Magic). Sometimes other tools can help too, e.g. a very fine Gaussian blur if aliasing is slight, or very careful work with a "smudge" tool... but retracing/redrawing will usually be the most reliable option.

Incidentally, just give Vector Magic a try -- I don't need it for my art, but I've played around with it and am quite impressed. I think it might be the quickest and easiest option for you here
Marion vanGhent
Aliasing is what happens when a computer graphic -- which is built in discrete units, called pixels -- doesn't have high enough resolution to reproduce the intended image. It has nothing to do with a "continuous edge," but how fine details are mapped onto pixels on the screen, making edges either look smoothe or jagged.

Anti-aliasing is the product of a number of techniques (almost always algorithmic, i.e. not done by hand on a pixel-by-pixel basis -- at least in modern graphics programs) that minimise jaggedness/distortion found in graphics files. A couple good examples can be found here (ignore the technical mumbo jumbo if you'd like, just look at the pics in "Examples") and here.

Often the easiest way to achieve an anti-aliased design is to simply start much larger than the finished design. Shrinking the image, when done correctly, should minimise any aliasing present. That requires a program like The Gimp, Photoshop, or Paint Shop Pro and the settings required vary between programs. Be sure that when you resize the program is "resampling" the image -- methods such as "bicubic" or "smart size" work best. If you let us know what program you're using, someone might be able to get you headed in the right direction.

Another option is to use vector graphic tools to do your drawing instead of your computer mouse or graphics tablet. Vector tools usually come built-in with anti-aliasing options. There is also a great Web application called Vector Magic, linked in the 2D Tutorials & Resources sticky. When vector tools are combined with the "work large, finish small" principle, you're pretty much guaranteed a good and anti-aliased final product.

Hope this helps clarify what FLS means when they say your design is aliased, and what you need to do to fix it.
Danicia
1 in thread Rackham get to know me thread [North America]
Quote:
Originally Posted by Ruse
^^ Velvet Revolver, Libertad.

VV Doing anything to prepare for going live tomorrow?
^^ Yes, I'm stockpiling coffee and rum.

VV What is the first thing you want to do on launch?