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Originally Posted by rodarin
Hindsight maybe in terms of populations, not hindsight in terms of performance issues in regards to servers. That has been an issue forever, and pretty much the only thing they were doing at the end of Open Beta. The stress test end of beta event pretty much showed thatthey wern't even close to being reliable servers since every server but one I think crashed or people got booted and couldn't get back on and missed the event, and there were maybe only 1200 or so people at most in the OS.
As for the guy above me, the Danish dude. That sounds encouraging overall until you factor in what I said above. The servers need an upgrade I am sure, it seems apparant at this point. IF more people are about to enter this game then that basically meansmore servers with more issues, unless they all continue to pile onto Roberts. But I see that some sevrers have been getting locked here and there, so maybe that s a step to help the technical issues. But doesn't help people that want to play.
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The performance issues last weekend were related to a misconfiguration that didn't get detected until we had a bunch of servers under decent load.
Once that was fixed, everything has been silky smooth for everyone that doesn't have transit and last mile networking issues of some kind. The server machines themselves are barely breathing, and running on average less than 10% of capacity. They are designed to be able to take FAR more load than we expect to take even on busy servers to prevent serverside lag as much as possible. Think multiples of our target population per server.
When servers are locked, it means we're doing something to them and we don't want people logging into it. A common reason for locking a server is prior to a restart during a rolling restart outage, where we will lock the server, notify everyone who is online that it's restarting in 5 minutes, then restart the server. In this case we lock the server so people don't login after a notice, miss it, and then end up having the cluster reboot without them knowing it's coming.
Another major reason for a server being locked is that it's coming up after a reboot. When that happens, we lock a server while we test it's functionality. We want to make sure it's 100% functional before we open it up.
A locked server is a temporary condition, and just means that only accounts with GM privs can log in. We don't do it as any kind of population control or anything like that.
Hope this helps clarify a bit!