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Originally Posted by karkh
It is. Crown icon instead of ship.
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It's possible to tell if a mission is intended as a group mission, but it certainly isn't obvious enough. Now that they've revamped the social UI, the UI Strike Team is tackling the mission UI next. Making mission difficulty and intended-for-group obvious is on the top of their list.
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Originally Posted by father1776
to keep the programmers from ripping their hair out
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Programmers and artists both, actually. These rooms can't be infinite for various technical reasons, but the ocean sections can still be pretty big. Are there specific missions that are particularly problematic?
Joe