PotBS Dev Tracker

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Joe
1 in thread Share Your Bey's Retreat Feedback Here! [News and Press Releases]
Quote:
Originally Posted by Black-Duke
I tried to log onto Testbed 3 times and each time no Testbed .... was it only me or did it happend to others too?
Where you running the testbed build (instructions here) or the regular 1.1 live build? The testbed server only shows up on the testbed client.


Joe
Joe
1 in thread Discuss: Patch Notes for Build 1.02.64.00 [News and Press Releases]
Quote:
Originally Posted by Rocky16
I'm liking a lot of these fixes, tweaks and changes in this patch.

But where is the 'major content' as you refer to it?
The new Point-a-Pitre is certainly a big part of the "major" in "major content". It's still coming in 1.2, but obviously not in this build. We just didn't change our internal vocabulary to "minor content update with another minor content update coming in a week". Bey's Retreat, the loot missions, and PaP are the major content in 1.2.

Quote:
Originally Posted by Salty Boots
lol, post the patch notes on the weekend so they don't have to deal with it until monday
Well that wasn't really the reason.

If I'd realized that PaP wasn't going to make it in time a week earlier you would have seen the patch notes at the start of the week instead of at the end.


Joe
Aether
1 in thread Share Your Bey's Retreat Feedback Here! [News and Press Releases]
Did you get a chance to participate in this weekend’s sneak peek at Bey’s Retreat? Then we’d like to hear what you think! The Pirates of the Burning Sea development team will be gathering your feedback from this thread, so take a moment to tell us about your Bey’s Retreat experience!

Best,
Aether
Aether
1 in thread Can't post in Server Forums and use User CP [Sony Station accounts]
Quote:
Originally Posted by bfenix
having this same issue, the "solution" does not work for me, sent in a support ticket few days ago no response yet
We're digging into this on our end now, could you share your support ticket number in this thread?

Best,
Aether
Joe
1 in thread Check Out Bey's Retreat on Testbed, This Sunday! [News and Press Releases]
Quote:
Originally Posted by ClericTaven
Are Party Favor's passed out for the v1.2 Newbs?

Apparently if you hadn't created a 1.1.57.0 newb, you were not given them.
The party favors are only for existing characters. They didn't drop for any new characters even on live. That's what they get for not playing earlier!


Joe
Joe
1 in thread When is the 1.2 patch going to testbed? [Test Server Discussion]
Sorry it took so long for testbed to come up this time around. We had some trouble getting the client patch pushed out because of it's size. It's been up for 2.5 hours now, and a bunch of people are in there testing Bey's Retreat. Come in and join us!


Joe
Gray Noten
1 in thread Rusty, why not just say it? [Ask an FLS Developer!]
Quote:
Originally Posted by Kichae
And here I thought they were going to pick up all the rotting pizza and Chinese takeout boxes from the server room.
Who let you into my server room???!!?!?!?!!11?!
Gray Noten
1 in thread Check Out Bey's Retreat on Testbed, This Sunday! [News and Press Releases]
It'll be a little bit, we're monkeying with testbed stuff still.
Marion vanGhent
1 in thread Possible Ship Revival... [Shipwright Discussion]
Thanks for the pics, Elessaria!

Unfortunately, the 3DSC doesn't think the chasers are going to work out. In large part, this is because we're not convinced of the actuality of the "cabin" immediately before the mast. While the documentary evidence is thin (2-3 models and a couple engravings), we can't find anything to support this construction: All sakolevas we've seen are either flush-decked, or have a slightly raised deck immediately in front of where your "cabin" currently is.

Without the platform, your guns wouldn't safely clear the bows. Even with the platform, you'll need a windlass somewhere before the mast, and that is apt to preclude the use of chasers in and of itself. It looks too short to allow for the guns to recoil as well. (Were the game set in 1770 when sliding carriages were coming into more common use, this would be less of an issue.) While we had hopes for this, we have to concede it's a bit too much of a stretch.

All that said, you'll want to rework your decks to follow our known examples a little more closely. If you can find a way to "convert" the chasers into broadside guns, feel free, though it looks like recoil would still be an issue here.

Also, you asked how the sprit would be attached to the mast. The answer can be seen here: a sturdy pair of triple-blocks bolted to the mast and lashed to the sprit. As clarified here, there would be no parrel. If the sprit needed to be lowered (e.g. riding out a heavy storm) this would be achieved by slackening both the truss and the topping lift that holds the spar at an angle. There appears to have been a lift used as well, to take the brunt of the sprit's weight near its pivot and help prevent its bending.

Happy modelling!
Marion vanGhent
1 in thread Project Poseidon [Shipwright Discussion]
Looking fantastic!

Be advised, though, that at review we may need to ask you to rework much of this detail into a custom texture. Fine detail like this gets mangled quickly when making a low-LOD (Level Of Detail) version of ships and as a result will noticeably "pop" in and out of view as one approaches. Plus, one cannot rely on in-game shadows to provide an appearance of depth. Some things, like the shells on the sides and the "scoops" at the centre of the tafferel, will tend to look washed out and flat. If the polygonal detail is translated into texture detail instead, you avoid these dangers and have a ship that looks great in-game... not just in your 3D modeling application.

You may proceed however you like, but we need to give you a good heads-up in case we do need to ask you scale back the geometry a bit.