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Taelorn
Filed into our bug database.

We effectively didn't have a cap in the past. It meant almost all PvP battles degenerated into zerg rushes. Small groups/societies/nations had no place. We have a variety ideas on ways to provide large-scale battles without excluding smaller groups from PvP.
isildur
1 in thread Discuss: Patch Notes for Build 1.02.64.00 [News and Press Releases]
Remember that port battles last 2 hours, but the reschedule is for one hour, so you can still force enemy nations to make strategic decisions about which battles they want to commit forces to. You just can't use 3 to 1 population imbalances as a bludgeon.

And, realistically, if you force a battle every hour for 9 hours against a particular nation, the likelihood they'll be able to keep fielding their A-team is pretty low. Cooperating nations willing to make that kind of push against a common enemy can win by attrition, if nothing else.
Taelorn
All of the changes in the first 1.2 should be in testbed more. There's a significant change coming up afterwards, but it's not in the first build.

Quote:
Originally Posted by Jeremiah DoRoe
Im sorry but after re-reading the patch note and compare NO, Privateer and Freetrader to Pirate, we just got some almost useless buff while they got major change.
What buffs do you feel are useless? What changes do you feel are major?
Taelorn
The only stats that won't change are ones that are stored on a per-ship basis, instead of a global value for the ship. IE: durability.
Marion vanGhent
1 in thread pfdmedic's flags and sails [Flags and Sails]
You did a great thing by previewing your design here before submitting it -- congrats!

That said, you'll want to give the 2D User Content Guidelines a thorough read. Pay particular attention to:

Quote:
1. COLORS

ENCOURAGED: Naturalistic colors. This includes colors with a saturation of up to approximately 90%. Reference the in-game Ship Customization Palette (attached).

DISCOURAGED: Highly saturated colors, including pure or nearly pure black and white.

Typical feedback:
Great design, but you'll want to avoid significant areas of pure white, black, or other fully-saturated colors. Try a [color range], a [color range], and a [color range].

Some typical color suggestions:

Red around RGB 150/45/35
Orange around RGB 240/160/40
Gold around RGB 220/180/50
Green around RGB 45/115/35
Blue around RGB 40/50/90
Purple around RGB 70/20/80
Black around RGB 50/40/30
White around RGB 235/230/220
Quote:
7. IMAGE SOURCES

ENCOURAGED: Original artwork and design elements from free, public-domain clip art sources.

FORBIDDEN: Artwork that is copyrighted (including almost anything found via a Google Images search), trademarked, or "borrowed" from another artist without their express written permission (which must be communicated directly to the User Content Specialist or Director of Community Relations).

Typical feedback:
This is a copyrighted image, and thus unsuited to Pirates of the Burning Sea. Sorry.
Quote:
11. SPECIFIC TO SAILS: AREA OF COVERAGE

ENCOURAGED: Sails that have significant (50% or more) areas of background that are transparent.

DISCOURAGED: Full-sail replacements.

NOTE: Sails and decals can be colored independently. Sail designs that require a two-tone background NOT achievable with a colored sail should use transparent areas of color (opacity around 50%) to "tint" the underlying sail (example attached).

Typical feedback:
You'll need to figure out how to make your sail as a decal with a transparent background -- decals and sails can be colored independently, and the sail will benefit from our high-resolution texture behind it. You'll also want to make the decal partially transparent (around 70% opaque), so some of the underlying sail texture shows through.


12. SPECIFIC TO SAILS: TRANSPARENCY

ENCOURAGED: Some transparency in all sail elements (opacity of 50-70%) allowing some underlying sail texture to show through.

DISCOURAGED: Large areas of sail (50% or more) that are fully opaque, obscuring the underlying sail structure.

Typical feedback:
Fine design, but with so much canvas colored, you'll want to make your decal somewhat transparent (opacity around 70%) so some of the underlying sail texture shows through.
I've highlighted the portions most helpful to you here.

Once you've worked on these areas, feel free to post another preview in this thread, which I've renamed to be your very own flag and sail preview area. Happy drawing!
Taelorn
1 in thread Ship Stat Changes in 1.2 [Discuss: Ships, Ship Combat, & Ship Skills]
Your "hard question" has already been answered and you could find the answer for yourself if you looked. MoVs are based on ship level, and will stay that way. If it was based on character level, then the entire system will break because of exploitability.
Taelorn
1 in thread Ship Stat Changes in 1.2 [Discuss: Ships, Ship Combat, & Ship Skills]
Quote:
Originally Posted by elessaria
Whoot! That's very nice there! I wonder if the MC Arcadia will see a speed boost...
Both versions of the Arcadia are 16.1 in the mid-1.2 build (which is not the first live build).
GavinIrby
1 in thread The RP Story Arc (Questions answered here) [Discuss: World & Missions]
Yes. It's in the section called missions.
Danicia
1 in thread Spanish Cowards [North America]
Hello all,

I don't think the locking of this thread needs any explanation. On the other hand, there is a lot of good discussion on it, so I encourage folks to take the positive and constructive bits from this post and create a new one sans the forum pvp.

Cheers,
Danicia
Danicia
1 in thread Brits, Pirates, French.... [North America]
Hey all,

There's actually some good chatter going on in this thread. There's a lot of it bordering on forum pvp of the bad kind, so let's remember the PotBS Community Rules:

-No Flaming
While debate and discussion are encouraged, we will not tolerate rude or insulting posts, personal attacks or inflammatory posts of any kind.

-No Trolling
Posting in a thread for the sole purpose of harassing a user or derailing / hijacking a thread topic is not allowed.


Please continue to discuss, but not take it to the bad place.