PotBS Dev Tracker

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Rusty
1 in thread Video Card Problems - The One True Thread [Known Issues / Troubleshooting]
Quote:
Originally Posted by appledude211
Speaking of integrated graphics cards, is there a possibility that the devs will look into releasing a patch that lets PotBS work on those cards?
Answer hazy at this time. I have a crazy idea, but I'll have to see how it pans out.
Danicia
1 in thread How is the community? [General PotBS Discussion]
No, they just call it "bacon" but it is back bacon or "canadian" bacon.

http://en.wikipedia.org/wiki/Bacon
Gray Noten
1 in thread ROLLING RESTARTS: 1.30am - 3.30am PST 1/30/08 [Important Announcements]
I'll be doing rolling restarts of servers, starting with EU servers, to implement the changes discussed in http://www.burningsea.com/forums/showthread.php?t=7383.

I'll log onto each server to give you a five minute warning when it's your turn, so no need to sit around during the whole maintenance window.

No patch will be required and per server downtime will be fairly brief.
Rev
1 in thread Contention Changes [News and Press Releases]
Both the turnin thing and unrest supplies will be working in v1.1.
Marion vanGhent
While your decals should be approved if the "white" areas are no more than 70% opaque, making a decal for each color is still best in this case. Here is why:

1) A colored overlay can be more transparent than a white overlay before colors start to "bleed through" noticeably. This means the color overlay will look more like real sail-cloth than a white overlay. With a white overlay of about 70% opacity, your sail looks like you sewed white canvas onto a dyed sail... instead of sewing dyed canvas onto a plain sail.

2) Multiple decals are easier to use (unless you have dozens in your inventory). Cycle through the sail decals in your inventory until you find the right one for your situation. Otherwise, you have to find the right color in the color palette each time.

3) Multiple decals will look more consistent, if it's important your guild looks like a squadron together. E.g. if you all want to switch from blue checkers to red, if you rely on sail color for the change, you might pick different shades of red by accident. If you use a red decal and a blue decal, you will always get the same shades of red and blue.
Rev
1 in thread New Devlog: The Road to v1.1 - Open Sea Improvements [News and Press Releases]
We really, really, really want to make a great game.
Taelorn
1 in thread Grape vs. Canister [Discuss: Ships, Ship Combat, & Ship Skills]
Quote:
Originally Posted by kaffis
No, no. When you're at 0 yards, Grape is 35% of the listed damage, and canister is 38%. When you're at maximum cannon range, Grape is 22% and canister is 18%.

Those aren't random ranges. They correspond to the distance to your target relative to your cannon's range.
You're correct.
Danicia
1 in thread I heard there's extra music? [New User Questions]
Oh trust me, it is. There's so much more music than there used to be.
Marion vanGhent
1 in thread 'Discouraged'? My sail attempt [Flags and Sails]
The problem with textured sails is that you have only 1/4 the resolution of the real sail texture, so ultra-fine details end up looking horrid in-game. So we encourage people to make their decals with some transparency throughout, letting you get the best of all possible worlds: a custom sail decal (which can be colored in and of itself), a custom-colored sail underneath it, AND a high-quality texture that looks like a realistic ship sail
Aether
Pirates of the Burning Sea Producer, John Scott Tynes, has just published a new Devlog titled: The Road to v1.1 - Open Sea Improvements

Sound interesting? Then you will want to click on this link to learn more about what we've got planned!

And hey- don't forget to come back and let us know what you think!

Enjoy, won't you?
Aether