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Originally Posted by Xavin
IYour system also seems to group items that "look" similar, in colors and percentage of sail covered, which is no doubt a nice algorithmic feat for whoever programmed it, but it means the **** tends to get shown together, and will end up skewing your numbers.
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Nope. Nothing so clever. The only thing it does is to ensure that you're voting flag vs. flag or sail vs. sail. It picks two of the appropriate type at random.
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Originally Posted by Xavin
Also, sometimes it looked like the image was corrupted. It could have just been a really bad submission, but I suspect a bug instead.
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I've seen a few of these as well, and each time, opening them in Preview, Pixelmator, and Photoshop has confirmed that the original image is at fault. Not much we can do about that; there's no automated way to tell whether it was intentional or no.
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Originally Posted by Xavin
Can you explain why voting is necessary at all? Someone from FLS is going to have to pass/fail every submission just like before, so what does the voting add other than more time before our stuff gets approved?
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Unlike the old system, the new system does auto-reject items at certain thresholds, and in typical use, we expect it to weed out the bottom-most N% of items before they even reach us.
Second, the new system's admin tools let us filter through the items much faster than we were able to before, so approvals will happen significantly faster than they would have been in the old system.
Third, because the system allows users to post an item into "reviewing" (rather than "voting"), and post an image of the submission via BBCode tags on the forum, gather feedback, and
replace the old submission with the new, that should lessen again the number of items that have to be reviewed.
Finally, the voting system is designed in such a way that it gives us the ability to find "almost, but not quite good enough" items, so that the 2D Steering Committee can work with those folks to improve their submissions in the future. Approvals take us
much less time to go through than rejections, so anything we can do to improve the number of approvable items is good for all of us.
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Originally Posted by Xavin
The conspiracy theorist in me says it's just there to hide the number of submissions and approvals, since we can't see how many there are, and how long it's been since you have approved some. I hope that's not the reasoning behind it.
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If you're thinking about how many submissions are in the system, and how long it's taking for you to get yours approved, the system is flawed -- as the old one clearly was. With this new system, you should get your items approved in a fairly consistent amount of time.
We don't yet know how long that'll be (I know what my many spreadsheets say based on previous behavior, but we're not sure how much stock to take in them, given that this system is completely different)

but you should know dramatically improving the often-months long process of the old system is one of the core reasons we went to this new style.
We want rejections back in your hands for revision as quickly as possible, not after months, and we want good items to go into the game in time measurable in days, not multiple weeks, and certainly not months.