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Taelorn
1 in thread A Treatise on Combat Mechanics [Discuss: Ships, Ship Combat, & Ship Skills]
Quote:
Originally Posted by lewahou
The damage calculation is not clear to me, and I have a question about defense.
There's no random roll in damage. There's a min and a max. You do the max at point blank and the min at max range. The actual % for the min and max is shown on the ammo. Damage modifiers affect your min and max damage. That gives a static damage number, then we apply the defenses.

Defense is based on your shot type. Only one defense check is made per shot.

Quote:
Originally Posted by Rousseau
If you have a range modifying skill/upgrade, will min damage "follow" the range increase or will you then do less than min damage at the modified max range?
Modifying a value affects the lerp. The point moves. Increasing max range slightly increases accuracy.
Taelorn
1 in thread A Treatise on Combat Mechanics [Discuss: Ships, Ship Combat, & Ship Skills]
Quote:
Originally Posted by Monthar
Taelorn, can you add this to the reserved space post at the top of the thread, or put in an updated version if this version is no longer accurate, please?
I intend to add it when I have time. The chart has to be recompiled, because every accuracy number on it is wrong. Those numbers are from before ships had innate defense values.
Taelorn
1 in thread What recipe books should we save for patch 1.2? [Ask an FLS Developer!]
The new recipes will appear in a new book, not a modified existing book.
Taelorn
1 in thread Why no Huge outfittings? [Ask an FLS Developer!]
There was a bug, and I believe it was fixed in 1.1. It'll take awhile for the supply to grow.
Taelorn
1 in thread 4 Factions, but only 2 can fight..... [Ask an FLS Developer!]
It's not simply a matter of removing a limitation. It's something that's on our list of possible additions, but it's really much harder than it sounds.
Taelorn
1 in thread New pirate class, Smuggler? [Ask an FLS Developer!]
A new pirate career is on the list of possible additions.
Taelorn
1 in thread Is the level 50 NO mission working as intended? [Ask an FLS Developer!]
Quote:
Originally Posted by Pandelume
The mission is now so easy, you can twiddle your thumbs while doing it.
The mission is supposed to be easy now because it's gating an important Navy skill and it can only be solo'd. It'll get more properly tuned when the other issues with the mission can be hammered out.
Danicia
1 in thread Official Dev Hug Thread! [Ask an FLS Developer!]
Marion vanGhent
1 in thread Spinnackers Flag and Sail [Flags and Sails]
Closed as a link to the correct thread for Flag and Sail Vote requests has been provided.
Aether
1 in thread The REAL big question for the devs [Ask an FLS Developer!]
Concerns have been expressed and noted, the great flatulance debate can now come to a close.

Best,
Aether