PotBS Dev Tracker

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Rusty
1 in thread Pirates Plunder [In Concept]
We've talked about putting in AvCom duels, and we're still looking at how to do it. No promises, but we're trying.

Quote:
Originally Posted by Arronax
Wait, pirates fighting pirates...

Does this mean AvCom duels all over the place?

AVCOM PVP LOLZ

actually, enabling pirate players to voluntarily fight over loot would be sweet. (Unless the 'raid the treasury' thing you were talking about was against other players, which would be SWEET)
Rusty
1 in thread Pirates Plunder [In Concept]
Aha! Thank you! I'd forgotten to mention this: You do not have to have any part in the PvP to participate in the pillaging. If we do this right, I'm expecting the majority of the Pirate players, even the people who don't ever want to play PvP, to come sailing in to enjoy the party.

Quote:
Originally Posted by Blue_Leader
That really sounds neat.
But to get the missions, do you have to help capture the port? Or can you just sail on in at any time whether you helped capture the port or not?

I don't like PvP so I don't participate much in capturing ports. But I'd hate to miss out on something that sounds like this, on the other hand...
Rusty
1 in thread Pirates Plunder [In Concept]
It was always known, but the game systems are so interelated that we had to spend all of our time on them. Then we had to pressgang ConCo into putting in placeholder content to fill in for systems that we didn't have time to do. A big part of ConCo's work is still that. They're working on the dueling system, the skirmish system, and the next epic mission. I was lucky to steal the people I did. On the plus side, one of those systems that we didn't have time is in 1.3, and it'll replace a huge amount of rather goofy missions we put in as a placeholder.

Busy as bees!!

Quote:
Originally Posted by GB
Wow finally some great stuff so that Pirates can be pirates; in beta i played a pirate & found that FLS were tending to make an economic solution for everything!
Glad that FLS have now realised that Pirates (& nationals) sometimes need to have other fun game features applicable to their role.

This sounds like a great plan for fun & increased incentives for Pirates to take ports & increase their wealth - tbh production & shipbuilding was never a real 1720's pirate activity.
Rusty
1 in thread Pirates Plunder [In Concept]
All good ideas, but it'll be on down the road before we seriously consider them. We have a lot of work to do to start rolling out pillaging across the Caribbean.

Quote:
Originally Posted by Lord Jim
On a simpler level, what if after the port flips the nationals have an option to "save" parts of the town or its people. For instance when you click to enter the port it gives an option to enter "Refugee Camp" where in you can find NPCs that give you quests to go into the town to recover goods left behind, rescue friends being held hostage, defend a warehouse, etc. All of this could be done with the current map setups and instance format.

Overall I like the direction and it sounds like it is time to get rolling on a pirate character as well. I hope they consider more additions to make port conquest a full on experience, not just the contention and the PB, but the aftermath as well. Even for nation vs nation, I'm sure there are some British left in Bridgetown after the Spanish move in that would rather get out, give me a quest to do that. And leave the PvP zones up while it happens.
Rusty
1 in thread Pirates Plunder [In Concept]
We're working on those incentives right now, but in the meantime, Pirates are popular, but they're not incented correctly for the NvN. Plus, (IMHO), we don't have enough Pirates being Pirates in the game. There are all sorts of good reasons why we postponed that flavor, but we're at a good point to start building that out.

Quote:
Originally Posted by OddjobXL
Seems to me we need more incentives for people to join less popular factions not the more popular factions. But I'm biased!
Rusty
1 in thread Pirates Plunder [In Concept]
Unequivocally, no. Pirates only.

Quote:
Originally Posted by Slamz
I believe some nationals have good Brethren faction and can do our missions. Does that mean we could theoretically sack a Spanish town and actually have French, English and Spanish players show up to do the looting missions?
Rusty
1 in thread Pirates Plunder [In Concept]
Not currently. And they should run, and then come back later!

Quote:
Originally Posted by Half Cut
Is there any plans to make the pirate initiated port battle feel more like a raid than a stand up fight. I feel at the moment if a group of pirates approached a town to raid it and saw 25 line ships anchourd there they would turn tails and run. e.g. giving pirates a numerical advantage or allowing the raid to take place much quicker than a normal port battles, or limiting defenders to those who are in the red circle or docked at the port when the battle starts or anything at all?
Rusty
1 in thread Pirates Plunder [In Concept]
We'll be doing more things for nationals as well, but one thing we can't be restricted on is to have do things equally for everybody. Then you wind up moving very slowly across a broad front.

That's a sweet idea about the cage. I don't think we can do it now, but it might be the same code for a reward I've been planning for the nationals for the NvN.

Quote:
Originally Posted by Kamui
Heck. I'm on board. That sounds like a GREAT Pirate endgame. The only problem I see is jealous nationals complaining about how much better OUR endgame is then THEIR endgame <G>.

Know what would be nice? The ability to, if you beat someone in PvP, get an icon or something that actually looks like that person that can then be turned into an NPC and placed in a cage. So, say, on Bonny I might go into Mathew Town and see Bloddy Ninefingers sitting in a cage.....<LOL>.
Rusty
1 in thread Pirates Plunder [In Concept]
It's a completely reasonable idea, except that it would require more code (and I don't want this to be gated behind code) and I want to give some really cool one shot rewards outside of the normal economy.

Quote:
Originally Posted by Vixentrox
This sounds real cool for the pirates! Even though I play a national, I say up the stakes. Let mission rewards come randomly from things in the auction house or peoples' warehouses short of say actual ship deeds (captured deeds OK), IE looting things directly from players.
Rusty
1 in thread Pirates Plunder [In Concept]
This is only one facet of content. But yes, Pirates have to plunder the town. A lot of the Pirate design is to have them move on different tracks than the nationals, so that they're trying to accomplish different victory goals (anybody played Rails Across America?). Where this gets really interesting is that Pirate objectives will be largely known, but not on the same trajectory as the nationals. It'll be like a rowdy, cheerful force of doom spreading terror (and rum) across the Caribbean.

Quote:
Originally Posted by Burst
The idea sounds good, plundering is something a pirate have to do, but I'm quite uncertain about the fact pirates has to conquer that town to be allowed do do it.