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Originally Posted by akdavis
This was my (long-term) proposal from the suggestions forum:
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A good suggestion, and certainly something we will consider, but:
-It's very hard to say "ships X, Y and Z can go through this part of the map, but ships A, B, and C cannot." That's not to say it's impossible, but it's very hard for our movement model to handle, and it's not something we already do. I have not consulted our Programmers, but that screams 'big month-long project' to me. Certainly this is something we want to spend time on, but we have a lot of other things we want to spend developer time on, and big projects are harder to fit in.
-Laying out those areas would require a lot of careful planning. We have to consider the economy, and what impact placing a critical resource in a small/medium port would have. Shipping times increase (less load per trip) and that will increase cost. We have to make sure we don't end up hurting one nation's economy.
-We would need some way to communicate this visually, and we don't have a good existing way of doing that. Again, it's not something that's insurmountable, simply very time consuming.
Again: we want to do this, or something very like it, but we want to look before we leap on this one and get it right the first time. We also need to balance this feature against all the many other things we'd like to do.