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Originally Posted by BLStumm
As long as PvP rewards are commensurate with the challenge of the fight (i.e. a 6 on 1 gank = virtually no reward whereas a 1 vs. 2 fight yields great reward), then it is promising.
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They are. If 6 people gank one person the MOST MoVs they can get is just less than one each. If 1 person defeats two foes they'll get at least two, and up to 10.
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Originally Posted by denmj
Give me cash when I PVP.
Right now I log in I have 3 options. Grind a mission for cash, Grind OS around a port for contention. Or log out.
The problem here is the "Grind" part.
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What we're doing here is giving you a third option. If you're winning at PvP you will accumulate MoVs, which you can trade for stuff to help you out, or for money from people who want the MoV trade-ins. It is similar to giving you cash in that you can easily turn MoVs into cash, but has the added advantage of taking money out of the hands of the primarily economic players and passing it back up the chain to the PvPers.
Many people avoid PvP who would otherwise play it because it's going to cost them money. Once they can get some of that money back through the now-more-valuable MoV trade, there will be more people PvPing.
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Originally Posted by Ruke Icewar
Please, please do not release the skirmish system as is. It will eliminate PvP, because a riskless PvP system would kill most PvP that occurs in game.
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It's not implemented yet, so there isn't an "as is" to release. We here on the forums talking to you guys about it so that we address your concerns before it comes out. Dueling is in 1.3, but Skirmish doesn't come out until 1.5, which is more than two months away.
The Skirmish System has two modes. The first is the no-risk no-reward mode that everyone is talking about. It's a way to kill time, like dueling in most MMOs, but apart from bragging rights you don't get any benefits from it. The other mode for the Skirmish System is the one where losing your ship costs durability, and you can get rewards. This latter mode lets people fight more varied tactically balanced scenarios outside of Port Battles.
No-risk mode is important primarily because it fills a big hole in our game: There is no way to practice PvP without risking your ship. Dueling is nice, but it's only one-on-one, and PvP battles usually aren't. By creating a safe setting in which people can get a taste of PvP we will provide a nice ramp to take somebody who isn't sure how they feel about PvP and let them find out how fun it is. Right now there are a bunch of people who won't go anywhere near PvP because of the risks.
Balanced PvP scenarios are something people set up for themselves during beta, but that have all but disappeared now that the stakes are higher. Players of opposing nations would meet at pre-designated hotspots and set up 6 on 6 battles with roughly even sides. They caused some contention as a result, but the main point was a chance to try their hand against enemy players in a "fair" fight. This isn't the only PvP that these folks did by any stretch, but it was something they enjoyed. The Skirmish System will open that opportunity up for many more people.
Joe