PotBS Dev Tracker

All times are Eastern USA (GMT -04:00)

Joe
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by Blue_Leader
Any word on if there will be new clothing options in the patch?
No new clothing options in 1.3. We have some new options (of a sort ) on the way for 1.4 though.


Joe
Joe
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by Sundown
Can we change the name of this Post. You guy have ruined this post, it never even had a chance to get started.
I'm happy to talk about anything in 1.3 you're interested in.


Joe
Joe
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by BLStumm
As long as PvP rewards are commensurate with the challenge of the fight (i.e. a 6 on 1 gank = virtually no reward whereas a 1 vs. 2 fight yields great reward), then it is promising.
They are. If 6 people gank one person the MOST MoVs they can get is just less than one each. If 1 person defeats two foes they'll get at least two, and up to 10.


Quote:
Originally Posted by denmj
Give me cash when I PVP.

Right now I log in I have 3 options. Grind a mission for cash, Grind OS around a port for contention. Or log out.

The problem here is the "Grind" part.
What we're doing here is giving you a third option. If you're winning at PvP you will accumulate MoVs, which you can trade for stuff to help you out, or for money from people who want the MoV trade-ins. It is similar to giving you cash in that you can easily turn MoVs into cash, but has the added advantage of taking money out of the hands of the primarily economic players and passing it back up the chain to the PvPers.

Many people avoid PvP who would otherwise play it because it's going to cost them money. Once they can get some of that money back through the now-more-valuable MoV trade, there will be more people PvPing.

Quote:
Originally Posted by Ruke Icewar
Please, please do not release the skirmish system as is. It will eliminate PvP, because a riskless PvP system would kill most PvP that occurs in game.
It's not implemented yet, so there isn't an "as is" to release. We here on the forums talking to you guys about it so that we address your concerns before it comes out. Dueling is in 1.3, but Skirmish doesn't come out until 1.5, which is more than two months away.

The Skirmish System has two modes. The first is the no-risk no-reward mode that everyone is talking about. It's a way to kill time, like dueling in most MMOs, but apart from bragging rights you don't get any benefits from it. The other mode for the Skirmish System is the one where losing your ship costs durability, and you can get rewards. This latter mode lets people fight more varied tactically balanced scenarios outside of Port Battles.

No-risk mode is important primarily because it fills a big hole in our game: There is no way to practice PvP without risking your ship. Dueling is nice, but it's only one-on-one, and PvP battles usually aren't. By creating a safe setting in which people can get a taste of PvP we will provide a nice ramp to take somebody who isn't sure how they feel about PvP and let them find out how fun it is. Right now there are a bunch of people who won't go anywhere near PvP because of the risks.

Balanced PvP scenarios are something people set up for themselves during beta, but that have all but disappeared now that the stakes are higher. Players of opposing nations would meet at pre-designated hotspots and set up 6 on 6 battles with roughly even sides. They caused some contention as a result, but the main point was a chance to try their hand against enemy players in a "fair" fight. This isn't the only PvP that these folks did by any stretch, but it was something they enjoyed. The Skirmish System will open that opportunity up for many more people.


Joe
Marion vanGhent
1 in thread Project Announcements [Shipwright Discussion]
Length at the waterline: 26.9m (88.4 feet)
Maximum breadth: 6m (19.5 feet)
Approximate tunnage: 190 tunns
Proposed armament: 8 6-pounders, 6 4-pounders, total 14 guns
Plan source: Original, largely identical to the Sultan fluyt already in-game.

Status: Provisionally Approved

Discussion Thread
Marion vanGhent
1 in thread WIP: The Zephyr Fluyt [Shipwright Discussion]
The Dutch were known to make multiple ships -- in as many as 5 different sizes -- from the exact same set of plans.

In true Dutch fashion, I will thus be recycling the hull shell of the [url=http://archive.burningsea.com/forums/showthread.php?t=17200]Sultan fluyt -- and substantial parts of her rigging. The ship is an original design based on draughts from Dutch, Swedish, and French sources.

Basic specs:

Length at the waterline: 26.9m (88.4 feet)
Maximum breadth: 6m (19.5 feet)
Approximate tunnage: 190 tunns
Proposed armament: 8 6-pounders, 6 4-pounders, total 14 guns

Attached are a couple really quick (and ugly) renders from Deep Exploration.

One quick note on the rigging: No, I did not forget a couple sails There are many, many period paintings depicting ships with more sails on the main mast than on the fore. We don't currently have any ships with this rigging configuration in-game, so I thought the Zephyr would be a fine opportunity to add one. I will also leave the sprit-topsail permanently furled, again for variety's sake. In actual sailing practice, this last sail was rarely used, and the topgallants were only used in light winds, often being stowed away in anticipation of Atlantic storms.
Marion vanGhent
1 in thread Khla's First...ish Flag [Flags and Sails]
This will be a great flag once you remove the World War II-era Japanese naval ensign from the lower right corner of the flag If you're up to the task, I would suggest replacing it with a personal mon (roughly the equivalent of the European coat of arms, for those unfamiliar with Japanese heraldry).
Danicia
1 in thread The keep danicia working thread!!!! [North America]
Quote:
Originally Posted by Scervee
There is no teasing.

http://www.burningsea.com/page/community/spotlight

Just unfunny jokes and scary pictures!

/shudder
Oh, so long ago, wow! All before I worked here!

I left SMZS long ago and went Spanish for the rest of Beta. Memories!
Rusty
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by Ice_Hole
Adding new animations for NPC's in a town or changeing how they look is a joke IMHO. That does nothing for pvp. Sure it was cool the first time I saw somone carryin a chick around town, but it lost it's novelty after about the 2nd time.
Pillaging has special missions and rewards. It's not just animation changes.
Rusty
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by Sardus
3) The pirate pillaging idea - a pretty damn sexy idea, but this band aid attempts to fix an issue with an elaborate design that can be solved using much simpler means.
The pillaging idea uses a different group of people than the designers/developers/testers who implement the systems. It's not a question of doing pillaging or something else. I have the whoppingly cool shallows system that I'm jone'sing to put in, and none of the people on the pillaging system can do it.
Aether
1 in thread Exchange Shops: Contents [Devlogs]
Kevin 'Isildur' Maginn is the Lead Designer for Pirates of the Burning Sea, and he's just published a new Devlog titled Exchange Shops: Contents.

This is part one of a two part series on the subject, outlining the reason behind the addition of Exchange Shops, how they work and how they will impact your game play experience.

You can read more about these important additions by visiting this link.

Enjoy, won't you?
Aether