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Originally Posted by SWBgHz
And again, I know this is not scientific - just trying to show I am not off my rocker making stuff up.
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So, I was over talking witih Joe about server transfers for 1.3, and Brady overhead our conversation and called me over to show me more data. To my surprise, yes, we're adding lots of people every day, but our *average* concurrency was trending downwards. That's because when new people coming into a game, they play a lot. As they get comfortable, they play less until they hit a normal amount of play. The curve is much more exaggerated when a game is launched (everybody's new, and everybody's whoppingly excited). We've only just started overcoming that curve and started trending average concurrency up. My surprise is not that it happened (we'd anticipated this) I just hadn't realized that people would play so much at the very beginning. We had much lower numbers than what we actually got, and that broke our projections for concurrency trends.
This doesn't mean that the spot checking doesn't need to still be done, but the pieces of the puzzle are starting to fall into line.