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Originally Posted by The Black Sword
Wait one minute.....something you can opt into? Wont this mess with the end game mechanics? why not just have penalties for ganker's.........like no rewards or items lost if instance is unfair or lvl difference is too great.......this will already lead to safe travel of lower level tranport......
Dont we just tweek to see what works instead of overhauling the whole thing?
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I was really speaking very long term/high level there. We don't intend to completely overhaul everything. We want to mitigate risk and reduce or eliminate rewards from 6 level 50's stomping a level 20 player.
At some nebulous point in the future we might support a higher risk higher reward PvP scenario. This is pure blue sky, but I can imagine some system where you flag yourself as uninsured and gain some potential reward from that, but you're risking a much greater loss if you're sunk. Again, this is strictly theoretical at this point.
What we're working on in the short to medium term is reducing the risk associated with PvP, reducing the incentives to fight completely unbalanced battles, and reducing the losses of people who are killed by completely overwhelming forces.
In parallel to that we're working on a way to create interesting low level and small ships PvP on a more limited scale. Low level/small ship PvP will always be an adjunct to the main PvP experience, but we think it makes an interesting addition, and it also means we can expose newer players to the fun side of PvP: actually having a chance to win.