PotBS Dev Tracker

All times are Eastern USA (GMT -04:00)

Joe
Quote:
Originally Posted by GB
No worries, i posted that before the 1.5 devlog & all Joe's follow up posts.
I thought about replying "watch for a devlog in an hour" but that just seemed silly.


Joe
Marion vanGhent
1 in thread First Flag need comment please [Flags and Sails]
It looks like you're using great colors and have a great design started. But as FlaSeaDog seemed to be suggesting, you're going to need to work on anti-aliasing techniques. If you do your work at one of the larger sizes recommended, and then shrink down for preview/submission, that should help ensure smoothe lines throughout your flag.
fraxl
1 in thread Mission List [The Playability Lab]
Quote:
Originally Posted by taronstar
Okay, so the mission list has changed a bunch since this thread was started, and I like all of the improvements in version 1.3. My only further request is that it would be nice if there was a column in the mission table for "Port" and that I could sort by "Port." Telling me distance is nice, but if I could say, click a button and have the mission list show me all the missions in "Port Royal" and "San Marcos" that would be better.
This is the plan, but we didn't get it in when we worked on the mission list in 1.3. It's still a sticking point for me too.
Taelorn
1 in thread Feedback for 1.4.30.0 [Test Server Discussion]
Gating it on armor damage wouldn't matter unless there's a drastic change to the percentage. Dismantling shot does enough armor damage to trigger the requirement. All that it says is: has the target been shot? With each percentage reduction, it decreases the chance to use the skill in other situations and pushes it towards complete disuse - ultimately leading to needing to completely revamp or replace the skills. We deliberately avoid making skill changes that significant when they are late in the testbed cycle.
Joe
1 in thread Welcome to patch 1.5 [Devlogs]
Quote:
Originally Posted by Oneyed Willy
Also, did you answer my question about the OS day/night thing, wasn't sure if that last post covered it?
OS day/night cycles are another change that's bigger than it looks. Our environment system isn't really able to deal with lighting that changes. That's why it's also lower on our priority list than many of those other things.


Joe
Taelorn
1 in thread Feedback for 1.4.30.0 [Test Server Discussion]
Quote:
Originally Posted by elessaria
Taelorn, whilst I fully agree to the damage gating for the "Ally" speed skills I think using sails as the limiting factor is a bad choice. Snares are often vital to an attempt to escape the gank, and will damage sails enough to enable these skills to be used. This is much more applicable to Buccaneers than FTs because *every* Buccaneeer has the potential to make the high-speed tackle whilst FTs usually rely on buffing a Privateer...
How often do you think someone can escape a gank when they already have *two* ships in dismantling shot range?
Joe
1 in thread Welcome to patch 1.5 [Devlogs]
Quote:
Originally Posted by Oneyed Willy
Are all the things you just listed going to be in 1.5? Not all are lsited on the devlog yet? Does a night/day cycle on the OS sound reasonable for 1.5?
The first part of pillaging is in 1.5. The rest are not. I'm listing them because they're roughly the same size as hook fighting and ahead of hook fighting in the queue.


Joe
Joe
1 in thread Welcome to patch 1.5 [Devlogs]
Quote:
Originally Posted by Oneyed Willy
Have the devs dropped the idea for hook fighting? Someone told me a couple of patches ago that there were rumors to expect to have it in 4 and its not in 4 or now not in 5, so what's the deal?
Hook fighting is still on our long-term plan, but it is unlikely to happen anytime soon. It's quite a bit of work and is lower priority than many other new features (like port governance, skirmish, port battle invite revisions, pillaging, and revamping the three existing fighting schools.)


Joe
Joe
1 in thread FLS the golden ticket to your success [General PotBS Discussion]
Quote:
Originally Posted by Vetarnias
Would said insurance take into consideration only the value of the ship, or also that of its cargo?
It takes the value of the outfitting into account, but not the value of the cargo. Any time you move unsecured cargo through a red circle you risk losing that cargo. Insurance is primarily there for people who are going into the red circle looking for a fight. (And to make it easier for people who are currently avoiding red circles to give it a try.)


Joe
Taelorn
1 in thread Welcome to patch 1.5 [Devlogs]
Quote:
Originally Posted by Wintersdark
So is there any thought of changing the pirate doubloon penalty, as this effectively makes nat ships require less of a financial investment, bringing the disparity between rat and nat ship costs closer together?
What happens to cutthroats/buccaneers will depend on how the numbers for insurance shake out. Changing the doubloon penalty is one of the options on the table.